Warhammer Vermintide 2 Chaos Waste Be’lakor Update Patch Notes (June 14)

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As revealed during the latest Warhammer Skulls showcase earlier this month, Vermintide 2 Chaos Waste update 4.7 brings more new content to the game to keep players entertained with the expeditions.

Dropping later today, the new update for Chaos Waste adds Be’lakor as a new presence to the game, and you are going to fight many Shadow Lieutenants to weaken the effects of Be’lakor’s presence in the Temple of Shadows, a new area in Vermintide 2.

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Moreover, you can expect 2 new curses as well as 31 new boons, 7 new weapons, several re-adjusted boons, and finally lots of bug fixes to add more stability to the game and improve the overall experience.

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You can check out the full patch notes for the new Vermintide 2 Chaos Waste update down below. Keep in mind that this is a free update, but you need to own the Chaos Waste expansion.

NEW ADDITIONS

  • Be’lakor will be a new presence in the Chaos Wastes. Players will come across levels influenced by Be’lakor while playing expeditions.
  • Two new curses:
    • Shadow Skulls: Vicious skulls spawn out of thin air.
    • Shadows Totems: Totems around the level will keep spawning enemies.
  • New area:
  • 31 new boons:
    • Hukon’s Sundering – After using your Career Skill your next 3 Melee Attacks launch a shockwave that damages and staggers enemies.
    • Smednir’s Wealth – Auto-pickup Pilgrim’s Coins in a 10m radius.
    • Neru’s Patience – Blocking enemy attacks reduces Career Skill Cooldown.
    • Khaine’s Thirst – 5% Damage Reduction for every 20% Health lost. Stacks up to 5 times.
    • Taal’s Hunt – When you kill enemies marked as Taal’s quarry, you gain 30% Power for 10 seconds.
    • Hashut’s Echo – Your grenades explode a second time (after a short delay).
    • Addaioth’s Embrace – A halo of fire damages enemies around as long as you are downed.
    • Ranald’s Explosive Surprise – When you trigger a barrel explosion, the barrel spawns smaller barrels. These explode after a short time.
    • Valaya’s Heart – Gain 5% Melee Power for each nearby ally.
    • Ulric’s Pack – Gain 5% bonus to Power. This is multiplied by the number of allies with the Boon.
    • Grimnir’s Mettle – Every 10 seconds your next attack grants you Temporary Health. The amount of Temporary Health gains depends on the damage inflicted.
    • Estreuth’s Roar – Staggering 5 enemies at once grants 20% Power for 5 seconds.
    • Drakira’s Malice – Taking damage deals damage to nearby enemies.
    • Khaine’s Might – Gain 25% Power, but 50% Curse.
    • The Great Maw’s Resurgence – Gain 2 Health each second if below 30% Health.
    • Hoeth’s Method – Each Attack that doesn’t causes a Critical Hit adds 5% Critical Chance to the next Attack. These bonuses stack, and reset after making a Critical Hit.
    • Ladrielle’s Veil – Every 30 seconds, taking damage grants invisibility for 5 seconds. Attacking removes the invisibility.
    • Atharti’s Vigour – Healing an ally with a health pack grants both of you 20% Power for 40 seconds.
    • Myrmidia’s Justice – You gain a stack of Justice each time you Block an Attack. Once you have 3 stacks, your next Attack is automatically a Critical Hit and all stacks are lost.
    • Morai-Heg’s Doom – For 2 seconds after leaving invisibility, all Attacks are automatically Critical Hits.
    • Sigmar’s Intervention – Every 45 seconds, if you are disabled a bolt of lightning knocks the disabler back.
    • Stromfels’ Retribution – Every 8 seconds, Parrying an Attack triggers a lightning strike against the attacking enemy.
    • Khsar’s Uplift – When hanging from a ledge, automatically recover.
    • Isha’s Gift – You revive with full Health. 120 second Cooldown.
    • Djaf’s Rejection – You will always be downed, rather than be killed outright. (You can still bleed out.)
    • Caxuatan’s Boiling Blood – Spawn a Blood Orb for every 10 Health (or Temporary Health) damage taken. Each Blood Orb grants 5 Temporary Health.
    • Esmerelda’s Generosity – On drinking a Potion spawn an Orb that grants the same effect.
    • Ptra’s Protection – Every 5 seconds, a Perfect Parry spawns an Orb that reduces Damage taken by 50% for 10 seconds.
    • Nethu’s Harvest – Every 3 seconds, when you inflict a headshot on an enemy, spawn an Essence Orb at their location. The Essence Orb grants increased Cooldown Regeneration for 0.5 seconds.
    • Mathlann’s Spark – Spawns a static charge Orb every 10 kills. The Orb Damages and Staggers nearby enemies for 5 seconds.
    • Eldrazor’s Revenge – When your Block is broken you gain 15% Attack Speed for 15 seconds.
  • 7 new weapon traits:
    • Vaul’s Tempo – Every Critical Hit increases your Crit chance by 5% for 10 seconds. This effect can stack 10 times.
    • Follow Up – Every 3 seconds Melee Headshots grant your next Attack a Critical Hit.
    • Quetzl’s Repulsion – Increases knockback from staggering attacks and pushes.
    • Asaph’s Endless Quiver – Ranged Critical Hits cost no ammunition.
    • Huanchi’s Fangs – Melee Attacks cause Bleed.
    • Rhya’s Thorns – Breaking shields sends splinters at the nearest enemies dealing damage.
    • Anatha Raema’s Talons – Increase Ranged Attack penetration by 1.

6 BOONS MOVED TO WEAPON TRAITS:

  • Vaul’s Anvil – While wielding your melee weapon all attacks made against you count as being blocked. When your block is broken you lose this effect for 10 seconds.
  • Anath Raema’s Swiftness – Picking up ammunition grants 50% decreased reload time for 10 seconds.
  • Myrmidia’s Great Leveller – Striking 5 enemies in one swing increases stagger power by 50 % for 3 seconds.
  • Asuryan’s Wrath – Melee Attacks that kill enemies have a 50 % chance to deal damage to an additional nearby enemy.
  • Manann’s Tempest – Critical strikes trigger a chain lighting that jumps to the nearest 5 enemies.
  • Taal’s Twinned Arrow – Range attacks now fire one additional projectile.

STABILITY

  • Fixed a crash when Footknight’s “That’s Bloody Teamwork” talent is active when loading into a Chaos Wastes map.
  • Fixed crash when Sister of the Thorn is despawned while she is overloading on overcharge.
  • Fix crash when picking careers after purchase.
  • Fix crash when player is put into party just as the bot that is replaced is respawning.

UI/UX

  • Fixed stamina shields flickering when swapping quickly between two melee weapons.
  • Fixed matchmaking UI in the top-right not showing the correct number of dots.
  • Buffs in the buff tray will no longer animate their position. This is to remove visual noise when many buffs are getting added and removed.
  • Enforced sorting in the buff tray so the positions of buffs are more stable. Infinite duration buffs/debuffs now always come before everything else.
  • Fixed text overlap in tab menu between mutators/blessings and the current level information panel.

VFX/SFX

  • Optimized shadows on Chaos Wastes levels.
  • Fixed an environment transistion in the Citadel.
  • Fixed fire tornado not rending at the end event of some Aqshy weaves.
  • Fixed a visual issue with Huntman’s longbow looking broken while inspecting.
  • Fixed an issue where Huntman’s longbow sometimes didn’t go into the correct no ammo behaviour when out of ammo.
  • Grounded some planks in Fort Buttonpusher so they’re no longer mysteriously floating in midair.
  • Fixed a visual issue with Jade Censer’s inspect animation.

GENERAL

  • Buffed incendiary bomb damage closer to its previous damage iteration.
  • Fixed the secret door in Fort Burgerbush so it no longer blocks the cannonball when locked.
  • Fixed multiple issues in the Chaos Wastes where hotjoining players could get stuck behind an invisible barrier.
  • Fixed multiple “cheese” spots in the Chaos Wastes. Those naughty Skaven!
  • Fixed multiple locations in the Chaos Wastes where players could not reach pickups.
  • Fixed multiple locations in the Chaos Wastes where players could get stuck.
  • Fixed an issue where enemies could spawn in plain sight in the Chaos Wastes’ Pinnacle of Nightmares map.
  • Fixed navmesh on lava so Chest of Trial monsters no longer insta-die when spawning.
  • Fixed some horde compositions that were spawning incorrectly. This corrected composition should make Garden of Morr, Athel Yenlui, Horn of Magnus, Old Haunts, and some Weaves more difficult.

KNOWN ISSUES

  • Eldrazor’s Revenge’ boon is improperly named ‘Smednir’s Wealth’. The gifts these boons provide are unaffected.

Warhammer Vermintide 2 is now available on PS4, Xbox One, and PC.



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